INFOCOM Adventure
Uncle Zebulon’s Will
A winner of the 1995 Interactive Fiction Competition, this playful fantasy puzzle invites you to explore your wizard uncle’s house, pick just one item from his bequest, and navigate magic-based traps, potions, and rules along the way.
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Play Uncle Zebulon’s Will
Game overview
Description
You’ve inherited something… but just one thing.
After your eccentric Uncle Zebulon — self-proclaimed wizard and rumored to be very wealthy — passes away, you’re bequeathed exactly one item from his enigmatic house.
Uncle Zebulon’s Will was a winner of First Annual Interactive Fiction Competition (1995) and invites you into a quirky, magical puzzle adventure full of alchemy, discovery, and clever limitations.
Explore the wizard’s cluttered manor, solve puzzles built on rules you may not fully understand, and decide what one thing you’ll carry out — because once you leave, you can’t go back. Light-hearted in tone, rich in logic, and effortlessly charming, this short but sharp adventure is perfect for fans of classic interactive fiction.
Getting started: Press any key at [More].
How to save: Type SAVE and press Enter. In the file window, type a short name for your save and press Enter.
How to continue: Type RESTORE and press Enter. In the file window, use the arrow keys to pick your save and press Enter.
The Keep: Signed in to UORealms? Right after you save in the game, click Save to The Keep above the game to store the save in your account. Next time, on any computer, click Load from The Keep, pick your save, then continue as shown above. Saves you don’t put in The Keep are gone once you leave or reload the page.
- Genre
- Interactive fiction
- Play style
- Single player
- Access
- Play in browser
- Account
- No account required
Original game materials
Manuals, Maps, Hints
From the archive